Star Wars Battlefront 2’s vehicles, special weapons, and heroes run on a Battle Points system. DICE looks to address this in the sequel. One of the common gripes with the 2015 version of Star Wars Battlefront is that the level up system felt daunting and unrewarding. There also seems to be a more compelling level up and customization system, which definitely retains a player's attention. There were more character classes (assault, heavy, officer, and specialist), weapons varieties, vehicles, and abilities. Another cool change was the overall diversity of the multiplayer atmosphere. This was a welcome change, as it really raises the scale of the battle. Something that I immediately noticed when playing the BF2 demo is that the maps (at least the one on Naboo) have grown in comparison to its 2015 predecessor. I fought as a member of the clone army for both matches. I played two games, both on Theed, a map located on planet Naboo. At EA Play, I was invited to check out a limited demo of multiplayer on Star Wars Battlefront 2 along with other members of press and influencers.
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